사실적 효과음이 게임 사용자들의 감정에 미치는 영향

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  • ABSTRACT
  • 연구노트

방영주, 윤주성, 노기영. (2014). 사실적 효과음이 게임 사용자들의 감정에 미치는 영향. 한국컴퓨터게임학회논문지, 27(4), 143-152.


ABSTRACT 

This study aimed to examine the effect of acoustic factor recognized as subsidiary means in the game environment. For this purpose, the study selected test subjects of 80 students in Gangwon-do with 40 male and 40 female students respectively, and let them play the game treated with realism sound effect and non-realism sound effect. After the treatment, negative emotional effects such as state-anger, hostility, hated and fear were measured. As a result, realism sound effect had stronger negative emotion such as anger, hostility and anxiety than non-realism sound effect. While realism sound effect had significant differences in hate, anxiety and fear as for the measurement of effect by gender, non-realism sound effect had all negative emotion. The results imply acoustic sense of presence does not have special effect on emotional reaction by gender. This study verified the effect of acoustic sense of presence on the emotion of gamers by experiment study, which has been undermined in the study of game reality.

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